************************************* Instructions for running a WoD server ************************************* I suggest naming your Weapons of Destruction directory "weapons". That seems to be the standard over the Internet. And it makes it much easier, when it comes to automatic downloads and all that, to know all Weapons of Destruction files are going into the same directory. Two default config files have been provided -- server.cfg for deathmatch, server_e.cfg for Extinction. You will probably want to edit them before running your server for the first time (though their defaults work well). To run a dedicated server, the command is: quake2 +set dedicated 1 +set game weapons +exec server.cfg or, for Extinction, quake2 +set dedicated 1 +set game weapons +exec server_e.cfg ----- Try "set maplist 1" on your deathmatch server...the next map will be chosen from maplist.txt, instead of running in the normal loop. (maplist will be subsequently set to 2, 3, etc. by the server, indicating where it is in the maplist. It will loop back to 1 at the end of the file.) I recommend starting with either "biggun" or "fact3" -- in my experience, those are the two biggest fragfest maps in the standard collection, and they're nice to use whenever you want to wake everyone up and get their blood pumping. The maplist.txt file, as provided, contains my opinion of which game maps make good DM maps. You are free to have your own opinion. maplist.txt contains the name of each of the good maps, 10 times, shuffled together thoroughly. Should be fine for most uses! Don't use maplist with Extinction. Extinction needs modified maps in order to work, and they're set up to run in a loop. ----- You can ban any of the weapons and features with the "weaponban" and "featureban" variables. Both variables are flags, in the same way that the "dmflags" variable is: just add together the numbers of the weapons/features you want to ban, and that's your value for weaponban/featureban, respectively. Values for weaponban: Ban super blaster 1 Ban shotgun 2 Ban sniper gun 4 Ban super shotgun 8 Ban freeze gun 16 Ban standard machinegun 32 Ban machine rocket gun 64 Ban burstfire machinegun 128 Ban chaingun 256 Ban streetsweeper 512 Ban grenades 1024 Ban cluster grenade 2048 Ban rail bomb 4096 Ban plasma grenade 8192 Ban napalm grenade 16384 Ban shrapnel grenade 32768 Ban cataclysm device 65536 Ban grenade launcher 131072 Ban bazooka 262144 Ban rocket launcher 524288 Ban homing rocket launcher 1048576 Ban hyperblaster 2097152 Ban plasma rifle 4194304 Ban railgun 8388608 Ban flamethrower 16777216 Ban BFG10K 33554432 For example, to ban the cataclysm device, the homing rocketlauncher, and the BFG10K (the 3 most hated weapons it seems), weaponban is 65536 + 1048576 + 33554432 == 34668544. Note that if you ban grenades (value 1024), then *all* of the grenade types, as well as the grenade launcher and bazooka, are banned too. Values for featureban: Ban bandolier 1 Ban ammo pack 2 Ban silencer 4 Ban rebreather 8 Ban environment suit 16 Ban adrenaline 32 Ban megahealth 64 Ban power armor 128 Ban invulnerability 256 Ban decoy 512 Ban grappling hook 1024 Ban player ID 2048 Ban kamikaze 4096 Ban lasersight 8192 Ban triplasers 16384 Ban nightvision 32768 Ban push/pull 65536 Ban scanner 131072 Ban zoom view 262144 Ban jetpack 524288 For example, to ban the decoy, nightvision, and scanner, featureban is 512 + 32768 + 131072 == 164352. You can also ban frags for certain weapons, i.e. players can use them to kill other players, but won't score any points for doing so. The "fragban" variable uses the same flags and values as the "weaponban" variable, with the following additions: Ban frags for blaster 67108864 Ban frags for telefrags 134217728 Ban frags for kamikazes 268435456 Ban frags for grappling hook 536870912 For example, to ban frags for cataclysm devices, homing rockets, and telefrags, fragban is 65536 + 1048576 + 134217728 == 135331840. Also note that banning frags for the flamethrower (value 16777216) will ban frags for all fire. ----- WoD now features IP banning. You can add or remove addresses from the filter list with "sv addip " and "sv removeip ". The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. There is one more way to ban a player. "sv kickban " will ban the player's IP address and then kick them from the server. "sv listip" prints the current list of filters. "sv writeip" dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default. In addition, there's a "filterban" variable. If set to 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. If set to 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ----- Does your server sometimes crash with "ERROR: *Index: overflow"? I've finally figured out what the problem is. Turns out the game is running out of modelindexes. Every model in the game (male player, female player, each weapon, health-pack, and so on) gets loaded in and is assigned a modelindex. Quake II has an internal limit of 256 models. Most people don't get this problem unless they have several extra player models installed on their server machine, *and* they use the maplist feature. The problem happens because anything in the map that can move or be destroyed (exploding walls, bridges, and so on) are also considered a model. They might not be used in the deathmatch game, but the modelindex doesn't get freed. That's just some sloppiness on Id's part. I've written them a letter about it. Until they fix their bug, here's what you do. First, if you have extra installed player models, you don't necessarily have to remove them. First, see if you can get just the standard 8 DM maps to run without incident. If not, you have too many player models & you're gonna have to remove some. But if the DM maps work fine, then you can run your server with maplist turned on. Note what maps cause your server to crash, and remove them from the maplist.txt file. Eventually :) you will have a list of maps that won't crash your server. ----- As always, if you have questions, feel free to mail me at weapons@telefragged.com